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Shadowrun: London Falling

London—where the thick fog (sounds nicer than smog, doesn't it) makes for some truly deep shadows. Every crooked street, every cramped building holds a secret or two, as well as a person or two who will go to great lengths to ensure those secrets are kept. There is, for instance, the dark secret of a minor noble who has not been seen in Parliament in months. And the researcher who has a startlingly large amount of people interested in his work. The courier who carries one secret in his head and another in his gut. And an explosive secret that has been festering in the West End Underplex for years or even decades.

Skilled runners have the chance to uncover these secrets and more, but they'd better be ready for the forces of the world that would prefer to keep things covered up. They are tenacious, dangerous, and, perhaps most surprising for England, not at all polite.

Event Date Thu Aug 25, 2016 9:00 AM
Event End Date Thu Aug 25, 2016 1:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 5
Individual Price Free
Location Kent

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LAVA Games

LAVA Games are a new and exciting genre of imagination-provoking fantasy play, providing an incredibly immersive live-action experience somewhat similar to LARP. And not only are they addictive, intuitive, and enjoyable, but they can even help you learn a little more about who you are as a person!

We'll be playing a number of different LAVA Games over the course of the event to showcase what these games can do and how they are different from other great games currently available. All are welcome to drop-in and drop-out as they wish, and spectating is always encouraged!

Event Date Thu Aug 25, 2016 10:00 AM
Event End Date Thu Aug 25, 2016 2:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 12
Individual Price Free
Location The Patio
12

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Pact: Agents of The C6

Council of Three presents Pact: Agents of the C6, a narrative-driven tabletop role-playing game. Players will be acting as supernatural agents attempting to stop a catastrophe.

Event Date Thu Aug 25, 2016 2:00 PM
Event End Date Thu Aug 25, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 8
Individual Price Free
Location Kingston (Table 1)
6

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Pathfinder Society Quest: Honor's Echo

A series of six Quests designed for 1st-level characters. The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor's honor. Can the PCs help exonerate her name and bring glory to Taldor once more?

"Honor's Echo" includes six 1-hour adventures that take the PCs from the verdant wilds of Andoran to the arid wastes of Qadira to the cultural heart of Taldor itself. Experience the adventures in any order to create a unique story. Written by Eleanor Ferron, Jenny Jarzabski, and Landon Winkler.

Event Date Thu Aug 25, 2016 2:00 PM
Event End Date Thu Aug 25, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 5)
5

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Pathfinder Society Scenario #2-15 Shades of Ice, Part 1: Written In Blood

A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1-2 and 4-5). When the Decemvirate sends the PCs to the Viking city of Trollheim in the frigid northern Lands of the Linnorm Kings to deliver a package to an allied scholar there, the Pathfinders soon find themselves unwelcome visitors. Forced to navigate the rugged, isolated city and interact with the standoffish natives, can they deliver their cargo to its target, or will they find themselves exiled from the city... or worse?

Written in Blood is the first scenario in the three-part Shades of Ice campaign arc. It continues in Pathfinder Society Scenario #2-17: Shades of Ice—Part II: Exiles of Winter and concludes in Pathfinder Society Scenario #2-19: Shades of Ice—Part III: Keep of the Huscarl King. All three scenarios are intended to be played in order. Written by Joshua J. Frost.

Event Date Thu Aug 25, 2016 2:00 PM
Event End Date Thu Aug 25, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 4)
3

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Pathfinder Society Scenario #4-22 Glories of the Past, Part 1: Halls of Dwarven Lore

A Pathfinder Society Scenario designed for levels 5-9. The dwarven sky citadel of Janderhoff in eastern Varisia is one of the least-visited settlements in the land, at least by non-dwarves. Nevertheless, the Pathfinder Society has been invited to assist in the excavation of a forgotten ruin within the large underground complex. What the fearless adventurers stand to find within could be the greatest discovery of the Age of Lost Omens, something sure to immortalize all involved in the pages of the Pathfinder Chronicles for ever more. But the ruins under Janderhoff aren't the end of the Pathfinders' journey; rather they illuminate a treacherous path ahead, from the familiar land of Varisia into much more dangerous territory. Written by Tork Shaw.

Event Date Thu Aug 25, 2016 2:00 PM
Event End Date Thu Aug 25, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 2)
4

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Pathfinder Society Scenario #8-01 Portent's Peril

This is a Pathfinder Society Scenario designed for levels 1-5. Even in an age where prophecy rarely comes true, many in Varisia hold the mysterious Harrow cards and their predictions in high esteem. The Pathfinder Society's ally Zeeva Foxglove recently received a Harrow reading as repayment for her generosity, but a rare card appeared and portended imminent doom. Now that these terrible predictions are coming true, Zeeva realizes she cannot weather this storm alone. It's up to the PCs to save this friend and philanthropist, perhaps by changing fate entirely.

Event Date Thu Aug 25, 2016 2:00 PM
Event End Date Thu Aug 25, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 1)
2

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Pathfinder Society Scenario #8-02 Ward Asunder

A Pathfinder Society Scenario designed for levels 3-7. The legendary sorceress Hao Jin transferred many abandoned historical sites to her museum demiplane, though even her magic had limits, forcing her to transport only part of an architectural treasure. The half of a temple she left behind in the jungles of Dtang Ma has developed a haunted reputation in the centuries since. Now an unlikely ally has approached the Society with tales of unspoiled historical secrets and hidden treasure left within the shattered sanctuary of Yamatsumi, the mountain god. Written by Mikko Kallio.

Event Date Thu Aug 25, 2016 2:00 PM
Event End Date Thu Aug 25, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 3)
6

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Reality A Games: The Doomsday Clock

Enter a world of modern adventure, backstabbing, hilarity, horror, intrigue, and good old-fashioned destruction through interactive storytelling. Reality A is a world where gods walk amongst powerful people that can change the world with a single invention, thought, political push, or magic word. An incredibly easy system designed to be focused on creative role-play. This series of games allows players to enter on any of the 4 days of TempleCon for a mini-campaign starting with the complete and utter dismantling of Earth.

Event Date Thu Aug 25, 2016 2:00 PM
Event End Date Thu Aug 25, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 7
Individual Price Free
Location Kent
1

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Champions System: Cold Warriors of Summer

Freedom Strike, Philadelphia's mightiest superhero team, is back. Russian Superheroes are back, too! And they've never been here before!

Event Date Thu Aug 25, 2016 7:00 PM
Event End Date Thu Aug 25, 2016 11:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Kingston (Table 1)
5

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Clockwork: Dominion - Highland Spirits

The Scottish Highlands are often the backdrop for tales of strange and uncanny events. The rugged terrain and long stretches of uninhabited land depopulated since the Highland Clearances are frequently rumored to be home to strange beasts and Pontus events. When a strange mist rises and engulfs the ancestral manor of an aging laird, his extended family, and the household staff, it stirs up something more in the house itself. History will not be denied, and the sins of the past cast a long shadow over the current occupants of the house. In this brand new scenario for Clockwork: Dominion, players have the chance to experience the macabre hiding in the corners of the Clockwork world. No prior experience with the system or setting is necessary, and all materials for play will be provided. The scenario includes thematic horror content and is not intended for children.

Event Date Thu Aug 25, 2016 7:00 PM
Event End Date Thu Aug 25, 2016 11:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location The Elms

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Gamma World d20

Plunge into the strange post-apocalyptic world of d20 Gamma World! This will be a light-hearted romp through the wastelands, in the vein of Fallout: Think Mad Max meets Monty Python. Character generation is quick and random so we'll do it at the table before we play. All materials provided - you don't need to do anything but show up. Though the GM is not above bribery and will reward such action...

Event Date Thu Aug 25, 2016 7:00 PM
Event End Date Thu Aug 25, 2016 11:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Kingston (Table 2)

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Pathfinder Society Quest: Phantom Phenomena

A series of six Quests designed for 1st-level characters. Bizarre phenomena have tormented the people of southeastern Ustalav for decades, and these events become stronger and more dangerous every year. Hoping to uncover the origins of these flashes of red lightning and spectral hauntings, Dr. Quolorum from the Sincomakti School of Sciences has set out with a team of able-bodied assistants. Can the PCs help the professor unlock the secret that dwells above Lantern Lake?

Phantom Phenomena includes six, 1-hour adventures that take the PCs to a superstitious village, a lightning-scarred woodland, an ancient Kellid monolith, a haunted manor, an occult university, and finally into the storm-choked mountains. Experience the adventures in any order to create a unique story. Written by Brian Duckwitz, Cole Kronewitter, and Nicholas Milasich.

Event Date Thu Aug 25, 2016 7:00 PM
Event End Date Thu Aug 25, 2016 11:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 5)
6

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Pathfinder Society Scenario #7-11: Ancients' Anguish

A Pathfinder Society Scenario designed for levels 7-11. When the Jeweled Sages, an ancient order of Osirian scholars, fled Qadiran invaders millennia ago, some perished, and others disappeared deep into territories once held by the pharaohs of old. With the help of the Jeweled Sages' long-abandoned tools, the eminent Tahonikepsu has discovered one of the sages' last known whereabouts in the wilds of Nex. What secrets lie within these inhospitable ruins that date back to the Age of Darkness, and what fate did the so-called Amethyst Sage meet within? Content in "Ancients' Anguish" also contributes directly to the ongoing storyline of the Scarab Sages faction. Written by Mikko Kallio.

Event Date Thu Aug 25, 2016 7:00 PM
Event End Date Thu Aug 25, 2016 11:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 4)
6

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Pathfinder Society Scenario #7-27: Beyond Azlant Ridge

A Pathfinder Society Scenario designed for levels 3-7. Six years ago, the Pathfinder Society narrowly avoided disaster at an archaeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to guard. That's when all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has laid buried outside Bloodcove for millennia. Written by Ron Lundeen.

Event Date Thu Aug 25, 2016 7:00 PM
Event End Date Thu Aug 25, 2016 11:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 3)
4

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Pathfinder Society Scenario #7-98: Serpents' Ire

A Pathfinder Society Scenario designed for 8th-level pregenerated characters. A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium's funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents—including both new faces and veterans of the attack on the Grand Lodge a year ago—to infiltrate the operation and shut it down by any means necessary.

In this adventure the players portray agents of the Aspis Consortium using 8th-level pregenerated characters. Content in "Serpents' Ire" also ties into a special metaplot element from Pathfinder Society Special #6-98: "Serpents Rise." Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure. Written by John Compton.

Event Date Thu Aug 25, 2016 7:00 PM
Event End Date Thu Aug 25, 2016 11:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 1)
5

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Pathfinder Society Scenario #7-99: Through Maelstrom Rift

A Pathfinder Society Special designed for 6th-level pregenerated characters. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on a perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere. Written by Linda Zayas-Palmer.

Event Date Thu Aug 25, 2016 7:00 PM
Event End Date Thu Aug 25, 2016 11:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 2)
3

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Shadowrun Missions Organized Play

Slip between the cracks of law-abiding society and find profit in the city's shadows in an official Shadowrun Missions adventure run by a professional Catalyst Labs GM. Bring your Shadowrun Missions character, or pregens will be available if needed. No experience necessary to play.

Event Date Thu Aug 25, 2016 7:00 PM
Event End Date Thu Aug 25, 2016 11:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 8
Individual Price Free
Location Kingston (Table 3)
8

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Malifaux Through The Breach: Night of the Carver

RUSTLE, RUSTLE AND SNICKITY SNACK! Every year, the city of Malifaux is plagued by a series of violent murders that eventually culminate in a brutal slaughter on All Hallow's Eve. On that haunted night, the wise stay indoors, lest they find themselves screaming at the end of the Carver's blades. This is a one-shot adventure for the Malifaux RPG Through the Breach. Characters and other materials will be provided. No experience necessary. For questions please email the event organizer at This email address is being protected from spambots. You need JavaScript enabled to view it.

Event Date Thu Aug 25, 2016 9:00 PM
Event End Date 08-26-2016 12:00 AM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Kingston (Table 2)
4

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Pathfinder Society Scenario #2-17 Shades of Ice, Part 2: Exiles of Winter (1-5)

A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1-2 and 4-5). Following the trail of the insidious Shadow Lodge from Trollheim to the icebound city of Whitethrone in the witch-ruled nation of Irrisen, the PCs must locate the hidden lodge of their contact's kidnapper. Can they get past the city's defenses, infiltrate the Shadow Lodge headquarters and rescue the Pathfinder Society's valuable ally, or will they—like so many before them—find their bones ground to make Baba Yaga's bread? Exiles of Winter is part two of the three-part Shades of Ice campaign arc. It follows Pathfinder Society Scenario #2-15: Shades of Ice—Part I: Written in Blood and concludes in Pathfinder Society Scenario #2-19: Shades of Ice—Part III: Keep of the Huscarl King. All three scenarios are intended to be played in order. Written by Joshua J. Frost.

Event Date Fri Aug 26, 2016 9:00 AM
Event End Date Fri Aug 26, 2016 1:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 4)
3

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Pathfinder Society Scenario #4-24: Glories of the Past, Part 2: The Price of Friendship

A Pathfinder Society Scenario designed for levels 5-9. The Pathfinder Society has discovered the hint of a monumental revelation, but in order to confirm their find, they must send a team of agents into the dangerous and unwelcoming orc-ruled Hold of Belkzen. While an expedition could easily be dispatched to the orc capital of Urgir, the Decemvirate urges caution to ensure success. Thus, a team of Pathfinders must seek out a guide in the Varisian orc city of Urglin. Can they navigate the treacherous city of denizens who wouldn't mind seeing them dead, or will the orcs' Second Home be the site of their final mission? Written by Christina Stiles.

Event Date Fri Aug 26, 2016 9:00 AM
Event End Date Fri Aug 26, 2016 1:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 1)
5

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Pathfinder Society Scenario #5-08 The Confirmation

A Pathfinder Society Scenario designed for level 1-2. Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society's rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site's secrets will not only contribute to the society's body of knowledge but shape the exciting careers ahead for each of the prospective agents. Written by Kyle Baird.

Event Date Fri Aug 26, 2016 9:00 AM
Event End Date Fri Aug 26, 2016 1:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 5)
4

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Pathfinder Society Scenario #7-14 Faithless and Forgotten, Part 1: Let Bygones Be

A Pathfinder Society Scenario designed for levels 1-5. Ever since the tragedy at Delvehaven decades ago, the infernal empire Cheliax has rarely allowed Pathfinders to explore its many ruins and archaeological treasures—even then only after its recently disenfranchised liaison Zarta Dralneen fought for that privilege. Cheliax has once again extended its hand to the Society, inviting its agents to investigate an abandoned keep that dates back to the Chelish civil war. It's up to the PCs to navigate the Corentyn's streets and politics as they uncover the buried past and lay the foundation for a new partnership with a one-time foe. "Let Bygones Be" is the first scenario in the three-part Faithless and Forgotten campaign arc. It is followed by Pathfinder Society Scenario #7-16: "Lost Colony of Taldor" and Pathfinder Society Scenarios #7-18: "The Infernal Inheritance." All three chapters are intended to be played in order. Written by Brian J. Fruzen, RPG Superstar 2015 finalist.

Event Date Fri Aug 26, 2016 9:00 AM
Event End Date Fri Aug 26, 2016 1:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 3)
4

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Pathfinder Society Scenario #7-27: Beyond Azlant Ridge

A Pathfinder Society Scenario designed for levels 3-7. Six years ago, the Pathfinder Society narrowly avoided disaster at an archaeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to guard. That's when all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has laid buried outside Bloodcove for millennia. Written by Ron Lundeen.

Event Date Fri Aug 26, 2016 9:00 AM
Event End Date Fri Aug 26, 2016 1:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 2)
5

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Reality A Games: Vampire's Toll

Welcome to Reality A, where your dreams become reality. Widespread panic in the mix! The public has been notified that the city of Hays, MT has been quarantined because of rumors of an undead threat. Word has been spread that if someone can clear out the problem in Hays, there is a beautiful reward waiting for you. Are you up for the challenge? For Intermediate Level Characters. Any players with characters previously made in this system are free to bring them.

Event Date Fri Aug 26, 2016 9:00 AM
Event End Date Fri Aug 26, 2016 1:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 8
Individual Price Free
Location The Elms
4

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Shadowrun: London Falling

London—where the thick fog (sounds nicer than smog, doesn't it) makes for some truly deep shadows. Every crooked street, every cramped building holds a secret or two, as well as a person or two who will go to great lengths to ensure those secrets are kept. There is, for instance, the dark secret of a minor noble who has not been seen in Parliament in months. And the researcher who has a startlingly large amount of people interested in his work. The courier who carries one secret in his head and another in his gut. And an explosive secret that has been festering in the West End Underplex for years or even decades.

Skilled runners have the chance to uncover these secrets and more, but they'd better be ready for the forces of the world that would prefer to keep things covered up. They are tenacious, dangerous, and, perhaps most surprising for England, not at all polite.

Event Date Fri Aug 26, 2016 9:00 AM
Event End Date Fri Aug 26, 2016 1:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 5
Individual Price Free
Location Kent

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LAVA Games

LAVA Games are a new and exciting genre of imagination-provoking fantasy play, providing an incredibly immersive live-action experience somewhat similar to LARP. And not only are they addictive, intuitive, and enjoyable, but they can even help you learn a little more about who you are as a person!

We'll be playing a number of different LAVA Games over the course of the event to showcase what these games can do and how they are different from other great games currently available. All are welcome to drop-in and drop-out as they wish, and spectating is always encouraged!

Event Date Fri Aug 26, 2016 10:00 AM
Event End Date Fri Aug 26, 2016 2:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 12
Individual Price Free
Location The Patio
12

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Clockwork: Dominion - Highland Spirits

The Scottish Highlands are often the backdrop for tales of strange and uncanny events. The rugged terrain and long stretches of uninhabited land depopulated since the Highland Clearances are frequently rumored to be home to strange beasts and Pontus events. When a strange mist rises and engulfs the ancestral manor of an aging laird, his extended family, and the household staff, it stirs up something more in the house itself. History will not be denied, and the sins of the past cast a long shadow over the current occupants of the house. In this brand new scenario for Clockwork: Dominion, players have the chance to experience the macabre hiding in the corners of the Clockwork world. No prior experience with the system or setting is necessary, and all materials for play will be provided. The scenario includes thematic horror content and is not intended for children.

Event Date Fri Aug 26, 2016 2:00 PM
Event End Date Fri Aug 26, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location The Elms

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Clockwork: Dominion - Witch Hunt

Although the world turns towards an age of technology and innovation, the real risk posed by the practice of harmful magic persists, and so, too, do the Witchfinders. These men and women travel the breadth of the Empire, chasing rumors of strange events and dark deeds, and acting decisively to end them when they can. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. Prior experience with the Clockwork roleplaying game is recommended, but not necessary. All play materials will be provided.

Event Date Fri Aug 26, 2016 2:00 PM
Event End Date Fri Aug 26, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Kingston (Table 1)

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D&D 5th Edition: Temple of Fire & Ice

Who are you? What are you? How did you get here and how will you piece together the puzzle to escape this temple of of eternal pain and suffering? A 4 hour roleplaying adventure for 6 players using the 5th Edition D&D Next rules (characters provided).

Event Date Fri Aug 26, 2016 2:00 PM
Event End Date Fri Aug 26, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Kingston (Table 2)
2

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Pact: Agents of The C6

Council of Three presents Pact: Agents of the C6, a narrative-driven tabletop role-playing game. Players will be acting as supernatural agents attempting to stop a catastrophe.

Event Date Fri Aug 26, 2016 2:00 PM
Event End Date Fri Aug 26, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 8
Individual Price Free
Location Kingston (Table 2)
6

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Pathfinder Society Scenario #2-15 Shades of Ice, Part 1: Written In Blood

A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1-2 and 4-5). When the Decemvirate sends the PCs to the Viking city of Trollheim in the frigid northern Lands of the Linnorm Kings to deliver a package to an allied scholar there, the Pathfinders soon find themselves unwelcome visitors. Forced to navigate the rugged, isolated city and interact with the standoffish natives, can they deliver their cargo to its target, or will they find themselves exiled from the city... or worse?

Written in Blood is the first scenario in the three-part Shades of Ice campaign arc. It continues in Pathfinder Society Scenario #2-17: Shades of Ice—Part II: Exiles of Winter and concludes in Pathfinder Society Scenario #2-19: Shades of Ice—Part III: Keep of the Huscarl King. All three scenarios are intended to be played in order. Written by Joshua J. Frost.

Event Date Fri Aug 26, 2016 2:00 PM
Event End Date Fri Aug 26, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 2)
6

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Pathfinder Society Scenario #4-22 Glories of the Past, Part 1: Halls of Dwarven Lore

A Pathfinder Society Scenario designed for levels 5-9. The dwarven sky citadel of Janderhoff in eastern Varisia is one of the least-visited settlements in the land, at least by non-dwarves. Nevertheless, the Pathfinder Society has been invited to assist in the excavation of a forgotten ruin within the large underground complex. What the fearless adventurers stand to find within could be the greatest discovery of the Age of Lost Omens, something sure to immortalize all involved in the pages of the Pathfinder Chronicles for ever more. But the ruins under Janderhoff aren't the end of the Pathfinders' journey; rather they illuminate a treacherous path ahead, from the familiar land of Varisia into much more dangerous territory. Written by Tork Shaw.

Event Date Fri Aug 26, 2016 2:00 PM
Event End Date Fri Aug 26, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 1)
6

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Pathfinder Society Scenario #7-10: The Consortium Compact

A Pathfinder Society Scenario designed for levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. "The Consortium Compact" is an evergreen, replayable scenario designed to help introduce players to the Pathfinder Society, the Isle of Kortos, and one of the Society's longstanding rivals. Written by Mike Kimmel.

Event Date Fri Aug 26, 2016 2:00 PM
Event End Date Fri Aug 26, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 5)
6

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Pathfinder Society Scenario #7-16 Faithless and Forgotten, Part 2: Lost Colony of Taldor

A Pathfinder Society Scenario designed for levels 1-5. The Society's excavations continue, now taking the PCs to the long-contested territory of Kharijite, Cheliax's southernmost territory, where the great Arch of Aroden bridges the Hespereth Strait and establishes an Avistani foothold in Rahadoum's backyard. There, an ancient Taldan ruin suggests that empire's great Armies of Exploration traveled even farther than believed possible. Can the PCs uncover the site's secrets, and in doing so reshape the Inner Sea region's history? "Lost Colony of Taldor" is the second scenario in the three-part Faithless and Forgotten campaign arc. It is preceded by Pathfinder Society Scenario #7-14: "Let Bygones Be" and followed by Pathfinder Society Scenario #7-18: "The Infernal Inheritance." All three chapters are intended to be played in order. Written by Kalervo Oikarinen, RPG Superstar 2015 finalist.

Event Date Fri Aug 26, 2016 2:00 PM
Event End Date Fri Aug 26, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 3)
5

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Pathfinder Society Scenario #7-23: Abducted in Aether

A Pathfinder Society Scenario designed for levels 7-11. Among the greatest crimes committed during an attack on the Grand Lodge was the abduction of a high-ranking member of the Pathfinder Society. The Society has tracked the kidnapped to another plane of existence, where his captor is preparing to sell her prize to a host of otherworldly bidders. Can the PCs intervene and mount a rescue before the esteemed captive disappears forever? Content in "Abducted in Aether" also contributes directly to the ongoing storyline of the Grand Lodge faction. Written by Jason Keeley.

Event Date Fri Aug 26, 2016 2:00 PM
Event End Date Fri Aug 26, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 4)

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Reality A Games: The Doomsday Clock

Enter a world of modern adventure, backstabbing, hilarity, horror, intrigue, and good old-fashioned destruction through interactive storytelling. Reality A is a world where gods walk amongst powerful people that can change the world with a single invention, thought, political push, or magic word. An incredibly easy system designed to be focused on creative role-play. This series of games allows players to enter on any of the 4 days of TempleCon for a mini-campaign starting with the complete and utter dismantling of Earth.

Event Date Fri Aug 26, 2016 2:00 PM
Event End Date Fri Aug 26, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 7
Individual Price Free
Location Kent
7

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Ten Candles

Join us for a game of tragic horror. While playing Ten Candles we will tell a story about the last hours of your characters' lives. They will not survive this story, that is certain. However, the path they take to the end is up to you and your fellow players. We will have some custom Ten Candles scenarios along with the scenarios found in the book, so rather than set a scenario from the start we can all talk at the table and find something everyone agrees on!</p

Event Date Fri Aug 26, 2016 2:00 PM
Event End Date Fri Aug 26, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 5
Individual Price Free
Location Kingston (Table 3)
4

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Champions System: Mike Satran's Big Badass Beatdown!

This is a battle royal, a fight to the finish for fun and prizes involving some of the strangest and most hilarious characters ever seen in a game. If you are easily offended, don't knock on the door! This is a last man standing event, but everyone will walk away with something!

Event Date Fri Aug 26, 2016 7:00 PM
Event End Date Fri Aug 26, 2016 11:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 25
Individual Price Free
Location Kingston (Tables 1-5)
23

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Clockwork: Dominion - Incident Aboard the Egret

The Egret is a modern aeronautic marvel, racing across the Atlantic from Europe to Brazil in less than three days. She's sleek, elegant, and flying on her is a story worth telling. You've been eagerly awaiting the trip, but not for any of those reasons. You have more personal and more pressing matters to attend to. Every character on board the Egret has their own goals to accomplish on the flight, and their own consequences if they fail. When confronted with a fateful incident, can you come together and triumph, or will your differences tear you apart? No prior experience with the system or setting is necessary, and all materials for play will be provided. The scenario includes thematic horror content and is not intended for children.

Event Date Fri Aug 26, 2016 7:00 PM
Event End Date Fri Aug 26, 2016 11:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Kingston (Table 3)

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Gamma World d20

Plunge into the strange post-apocalyptic world of d20 Gamma World! This will be a light-hearted romp through the wastelands, in the vein of Fallout: Think Mad Max meets Monty Python. Character generation is quick and random so we'll do it at the table before we play. All materials provided - you don't need to do anything but show up. Though the GM is not above bribery and will reward such action...

Event Date Fri Aug 26, 2016 7:00 PM
Event End Date Fri Aug 26, 2016 11:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Kent
4

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Pathfinder Society Scenario #8-00: The Cosmic Captive

A Pathfinder Society Special designed for levels 1-11. Astronomers have marveled as the famous comet Aucturn's Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of these gateways desperately calls for help. To the Pathfinder Society, this is a once-in-a-human-lifetime opportunity to discover what lies through these portals—and either free the captive trapped within or ensure that it remains sealed forever. "The Cosmic Captive" is a multi-table interactive adventure in which each group's actions contribute to the entire room's success. Written by Matt Duval.

Event Date Fri Aug 26, 2016 7:00 PM
Event End Date Fri Aug 26, 2016 11:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 30
Individual Price Free
Location Barrington (Tables 1-5)
22

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Shadowrun Missions Organized Play

Slip between the cracks of law-abiding society and find profit in the city's shadows in an official Shadowrun Missions adventure run by a professional Catalyst Labs GM. Bring your Shadowrun Missions character, or pregens will be available if needed. No experience necessary to play.

Event Date Fri Aug 26, 2016 7:00 PM
Event End Date Fri Aug 26, 2016 11:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 8
Individual Price Free
Location Kingston (Table 4)
8

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Malifaux Through The Breach: Bad Blood

Something strange is going on at the Dogsend Children's Workhouse. Children are disappearing, and no one knows where they're going... or at least, no one is talking. Discover the secrets of the orphanage before another child gets taken, but be sure to watch your back, lest you be taken, too. This is a one-shot adventure for the Malifaux RPG Through the Breach. Characters and other materials will be provided. No experience necessary. For questions please email the event organizer at This email address is being protected from spambots. You need JavaScript enabled to view it.

Event Date Fri Aug 26, 2016 8:00 PM
Event End Date Fri Aug 26, 2016 11:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Kent
2

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Clockwork: Dominion - Witch Hunt

Although the world turns towards an age of technology and innovation, the real risk posed by the practice of harmful magic persists, and so, too, do the Witchfinders. These men and women travel the breadth of the Empire, chasing rumors of strange events and dark deeds, and acting decisively to end them when they can. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. Prior experience with the Clockwork roleplaying game is recommended, but not necessary. All play materials will be provided.

Event Date Sat Aug 27, 2016 9:00 AM
Event End Date Sat Aug 27, 2016 1:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location The Elms

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Pact: Agents of The C6

Council of Three presents Pact: Agents of the C6, a narrative-driven tabletop role-playing game. Players will be acting as supernatural agents attempting to stop a catastrophe.

Event Date Sat Aug 27, 2016 9:00 AM
Event End Date Sat Aug 27, 2016 1:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 8
Individual Price Free
Location Barrington (Table 3)
7

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Pathfinder Society Quest: Honor's Echo

A series of six Quests designed for 1st-level characters. The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor's honor. Can the PCs help exonerate her name and bring glory to Taldor once more?

"Honor's Echo" includes six 1-hour adventures that take the PCs from the verdant wilds of Andoran to the arid wastes of Qadira to the cultural heart of Taldor itself. Experience the adventures in any order to create a unique story. Written by Eleanor Ferron, Jenny Jarzabski, and Landon Winkler.

Event Date Sat Aug 27, 2016 9:00 AM
Event End Date Sat Aug 27, 2016 1:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 1)
3

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Pathfinder Society Scenario #2-19 Shades of Ice, Part 3: Keep of the Huscarl King

A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1-2 and 4-5). Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society's destruction; who will find it first? Keep of the Huscarl King is part three of the three-part Shades of Ice campaign arc. It follows Pathfinder Society Scenario #2-15: Shades of Ice—Part I: Written in Blood and Pathfinder Society Scenario #2-17: Shades of Ice—Part II: Exiles of Winter. All three scenarios are intended to be played in order. Written by Jesse Benner.

Event Date Sat Aug 27, 2016 9:00 AM
Event End Date Sat Aug 27, 2016 1:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 5)
3

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Pathfinder Society Scenario #4-25: Glories of the Past, Part 3: The Secrets Stones Keep

A Pathfinder Society Scenario designed for levels 5-9. Deep beneath the orc city of Urgir in the Hold of Belkzen lie the ruins of the ancient dwarven Sky Citadel of Koldukar, where awaits what could be the greatest discovery of the Age of Lost Omens: confirmation of the location of one of the lost Sky Citadels, built by the dwarves in their earliest days on the surface of Golarion. But reaching their destination won't be easy for the Pathfinders, and only the most skilled will survive Urgir and the terrors guarding the dwarves' long-abandoned secrets. Can they uncover the location of the lost Sky Citadel, or will the Pathfinders suffer the same fate as Koldukar—defeat at the hands of ruthless orcs and centuries of decay under the earth? Written by Larry Wilhelm.

Event Date Sat Aug 27, 2016 9:00 AM
Event End Date Sat Aug 27, 2016 1:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 4)
5

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Pathfinder Society Scenario #7-18 Faithless and Forgotten, Part 3: The Infernal Inheritance

A Pathfinder Society Scenario designed for levels 1-5. Tragedy has struck, and the Society's attention must turn from academics to action as they infiltrate a seemingly impenetrable facility in the heart of Ostenso, one of Cheliax's greatest ports. They must act quickly, for only the distraction of a national holiday can provide the PCs the cover they need to get in, get the job done, and get out without drawing the attention of an entire city's guards. "The Infernal Inheritance" is the final scenario in the three-part Faithless and Forgotten campaign arc. It is preceded by Pathfinder Society Scenario #7-14: "Let Bygones Be" and Pathfinder Society Scenario #7-16: "Lost Colony of Taldor." All three chapters are intended to be played in order. Content in "The Infernal Inheritance" also contributes directly to the ongoing storylines of the Dark Archive and Liberty's Edge factions. Written by Christopher Wasko, RPG Superstar 2015 finalist.

Event Date Sat Aug 27, 2016 9:00 AM
Event End Date Sat Aug 27, 2016 1:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 3)
5

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Pathfinder Society Scenario #7-99: Through Maelstrom Rift

A Pathfinder Society Special designed for 6th-level pregenerated characters. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on a perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere. Written by Linda Zayas-Palmer.

Event Date Sat Aug 27, 2016 9:00 AM
Event End Date Sat Aug 27, 2016 1:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 2)
5

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Shadowrun: London Falling

London—where the thick fog (sounds nicer than smog, doesn't it) makes for some truly deep shadows. Every crooked street, every cramped building holds a secret or two, as well as a person or two who will go to great lengths to ensure those secrets are kept. There is, for instance, the dark secret of a minor noble who has not been seen in Parliament in months. And the researcher who has a startlingly large amount of people interested in his work. The courier who carries one secret in his head and another in his gut. And an explosive secret that has been festering in the West End Underplex for years or even decades.

Skilled runners have the chance to uncover these secrets and more, but they'd better be ready for the forces of the world that would prefer to keep things covered up. They are tenacious, dangerous, and, perhaps most surprising for England, not at all polite.

Event Date Sat Aug 27, 2016 9:00 AM
Event End Date Sat Aug 27, 2016 1:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 5
Individual Price Free
Location Kent

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Ten Candles

Join us for a game of tragic horror. While playing Ten Candles we will tell a story about the last hours of your characters' lives. They will not survive this story, that is certain. However, the path they take to the end is up to you and your fellow players. We will have some custom Ten Candles scenarios along with the scenarios found in the book, so rather than set a scenario from the start we can all talk at the table and find something everyone agrees on!

Event Date Sat Aug 27, 2016 9:00 AM
Event End Date Sat Aug 27, 2016 1:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 5
Individual Price Free
Location Kingston (Table 2)
1

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Charles' Missing Men

Since 2009, at least nine bodies, mostly of young men, have been found in the waterways in the Boston area. Bodies are turning up sometimes months after they have gone missing. Generally, such water-related deaths involved drugs or alcohol while others were accidental drownings or suicides, law enforcement officials said. Officials have grappled with how to prevent the incidents.

"When something like this happens it's a tragedy and you want to do everything to stop it," said former Boston police commissioner Ned Armstrong. "In most cases it's nothing suspicious, just an overuse of alcohol," he said. "Mostly, the evidence does not point in one direction or another as there are no signs of trauma or other indications of foul play. A relatively small number have been homicides and if there is any evidence to suggest a crime has been committed we act accordingly. But that is usually not the case." Characters will be provided by the GM.

Event Date Sat Aug 27, 2016 10:00 AM
Event End Date Sat Aug 27, 2016 4:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 7
Individual Price Free
Location Kingston (Table 5)
6

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Call of Cthulhu: The Nanny

A simple delivery. The only stipulation is that the crate that you are to deliver must never be left alone. Never. The contents are the remains of a young soldier and they are to be brought to his home town in northern Florida. The remaining family, elderly and unable to make the trip, have advanced more than enough funds for passage and payment. Once arriving, your task turns a dark corner as local talk centers on abductions and bizarre murders. Ghosts and corpses have been seen dancing in the local swamps. Once it is known why you are here, you are warned to leave or expect a visitation in the night...

This is a Call of Cthulhu game for 5-7 players. The game is worked through a storytelling format relying heavily on dice and role playing. Fourth edition rules will be employed when common sense no longer prevails. All materials will be provided.

Event Date Sat Aug 27, 2016 2:00 PM
Event End Date Sat Aug 27, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 7
Individual Price Free
Location The Elms

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Call of Cthulhu: Villainy Victorious

An evil sorcerer has recruited 5 diabolical allies to aid him in his bid for Ascension. Each of you is a cultist of potent power and evil with plans of your own. Can you work together for the greater evil or will the fragile alliance destroy itself? See what it's like to play on the other side of the Mythos! This is a Call of Cthulhu event in the 1920s, and is for a mature audience. Seasoned role-players needed!

Event Date Sat Aug 27, 2016 2:00 PM
Event End Date Sat Aug 27, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 5
Individual Price Free
Location Kingston (Table 2)

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Champions System: Revenge of the Krakenite!

Freedom Strike's enemy, the Krakenite, returns, along with his sinister robot squids! Superhero action using Champions Complete in the mighty Michael Satran Manner!

Event Date Sat Aug 27, 2016 2:00 PM
Event End Date Sat Aug 27, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Kingston (Table 1)
6

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Pathfinder Society Quest: Phantom Phenomena

A series of six Quests designed for 1st-level characters. Bizarre phenomena have tormented the people of southeastern Ustalav for decades, and these events become stronger and more dangerous every year. Hoping to uncover the origins of these flashes of red lightning and spectral hauntings, Dr. Quolorum from the Sincomakti School of Sciences has set out with a team of able-bodied assistants. Can the PCs help the professor unlock the secret that dwells above Lantern Lake?

Phantom Phenomena includes six, 1-hour adventures that take the PCs to a superstitious village, a lightning-scarred woodland, an ancient Kellid monolith, a haunted manor, an occult university, and finally into the storm-choked mountains. Experience the adventures in any order to create a unique story. Written by Brian Duckwitz, Cole Kronewitter, and Nicholas Milasich.

Event Date Sat Aug 27, 2016 2:00 PM
Event End Date Sat Aug 27, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 3)
5

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Pathfinder Society Scenario #2-17 Shades of Ice, Part 2: Exiles of Winter (1-5)

A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1-2 and 4-5). Following the trail of the insidious Shadow Lodge from Trollheim to the icebound city of Whitethrone in the witch-ruled nation of Irrisen, the PCs must locate the hidden lodge of their contact's kidnapper. Can they get past the city's defenses, infiltrate the Shadow Lodge headquarters and rescue the Pathfinder Society's valuable ally, or will they—like so many before them—find their bones ground to make Baba Yaga's bread? Exiles of Winter is part two of the three-part Shades of Ice campaign arc. It follows Pathfinder Society Scenario #2-15: Shades of Ice—Part I: Written in Blood and concludes in Pathfinder Society Scenario #2-19: Shades of Ice—Part III: Keep of the Huscarl King. All three scenarios are intended to be played in order. Written by Joshua J. Frost.

Event Date Sat Aug 27, 2016 2:00 PM
Event End Date Sat Aug 27, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 5)
6

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Pathfinder Society Scenario #4-24: Glories of the Past, Part 2: The Price of Friendship

A Pathfinder Society Scenario designed for levels 5-9. The Pathfinder Society has discovered the hint of a monumental revelation, but in order to confirm their find, they must send a team of agents into the dangerous and unwelcoming orc-ruled Hold of Belkzen. While an expedition could easily be dispatched to the orc capital of Urgir, the Decemvirate urges caution to ensure success. Thus, a team of Pathfinders must seek out a guide in the Varisian orc city of Urglin. Can they navigate the treacherous city of denizens who wouldn't mind seeing them dead, or will the orcs' Second Home be the site of their final mission? Written by Christina Stiles.

Event Date Sat Aug 27, 2016 2:00 PM
Event End Date Sat Aug 27, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 1)
5

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Pathfinder Society Scenario #7-14 Faithless and Forgotten, Part 1: Let Bygones Be

A Pathfinder Society Scenario designed for levels 1-5. Ever since the tragedy at Delvehaven decades ago, the infernal empire Cheliax has rarely allowed Pathfinders to explore its many ruins and archaeological treasures—even then only after its recently disenfranchised liaison Zarta Dralneen fought for that privilege. Cheliax has once again extended its hand to the Society, inviting its agents to investigate an abandoned keep that dates back to the Chelish civil war. It's up to the PCs to navigate the Corentyn's streets and politics as they uncover the buried past and lay the foundation for a new partnership with a one-time foe. "Let Bygones Be" is the first scenario in the three-part Faithless and Forgotten campaign arc. It is followed by Pathfinder Society Scenario #7-16: "Lost Colony of Taldor" and Pathfinder Society Scenarios #7-18: "The Infernal Inheritance." All three chapters are intended to be played in order. Written by Brian J. Fruzen, RPG Superstar 2015 finalist.

Event Date Sat Aug 27, 2016 2:00 PM
Event End Date Sat Aug 27, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 4)
3

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Pathfinder Society Scenario #7-98: Serpents' Ire

A Pathfinder Society Scenario designed for 8th-level pregenerated characters. A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium's funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents—including both new faces and veterans of the attack on the Grand Lodge a year ago—to infiltrate the operation and shut it down by any means necessary.

In this adventure the players portray agents of the Aspis Consortium using 8th-level pregenerated characters. Content in "Serpents' Ire" also ties into a special metaplot element from Pathfinder Society Special #6-98: "Serpents Rise." Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure. Written by John Compton.

Event Date Sat Aug 27, 2016 2:00 PM
Event End Date Sat Aug 27, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 2)

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Reality A Games: The Doomsday Clock

Enter a world of modern adventure, backstabbing, hilarity, horror, intrigue, and good old-fashioned destruction through interactive storytelling. Reality A is a world where gods walk amongst powerful people that can change the world with a single invention, thought, political push, or magic word. An incredibly easy system designed to be focused on creative role-play. This series of games allows players to enter on any of the 4 days of TempleCon for a mini-campaign starting with the complete and utter dismantling of Earth.

Event Date Sat Aug 27, 2016 2:00 PM
Event End Date Sat Aug 27, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 7
Individual Price Free
Location Kent
4

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LAVA Games

LAVA Games are a new and exciting genre of imagination-provoking fantasy play, providing an incredibly immersive live-action experience somewhat similar to LARP. And not only are they addictive, intuitive, and enjoyable, but they can even help you learn a little more about who you are as a person!

We'll be playing a number of different LAVA Games over the course of the event to showcase what these games can do and how they are different from other great games currently available. All are welcome to drop-in and drop-out as they wish, and spectating is always encouraged!

Event Date Sat Aug 27, 2016 6:00 PM
Event End Date Sat Aug 27, 2016 8:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 12
Individual Price Free
Location The Patio
12

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Pathfinder Society Quest: Phantom Phenomena

A series of six Quests designed for 1st-level characters. Bizarre phenomena have tormented the people of southeastern Ustalav for decades, and these events become stronger and more dangerous every year. Hoping to uncover the origins of these flashes of red lightning and spectral hauntings, Dr. Quolorum from the Sincomakti School of Sciences has set out with a team of able-bodied assistants. Can the PCs help the professor unlock the secret that dwells above Lantern Lake?

Phantom Phenomena includes six, 1-hour adventures that take the PCs to a superstitious village, a lightning-scarred woodland, an ancient Kellid monolith, a haunted manor, an occult university, and finally into the storm-choked mountains. Experience the adventures in any order to create a unique story. Written by Brian Duckwitz, Cole Kronewitter, and Nicholas Milasich.

Event Date Sat Aug 27, 2016 7:00 PM
Event End Date Sat Aug 27, 2016 11:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 2)
6

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Pathfinder Society Scenario #4-25: Glories of the Past, Part 3: The Secrets Stones Keep

A Pathfinder Society Scenario designed for levels 5-9. Deep beneath the orc city of Urgir in the Hold of Belkzen lie the ruins of the ancient dwarven Sky Citadel of Koldukar, where awaits what could be the greatest discovery of the Age of Lost Omens: confirmation of the location of one of the lost Sky Citadels, built by the dwarves in their earliest days on the surface of Golarion. But reaching their destination won't be easy for the Pathfinders, and only the most skilled will survive Urgir and the terrors guarding the dwarves' long-abandoned secrets. Can they uncover the location of the lost Sky Citadel, or will the Pathfinders suffer the same fate as Koldukar—defeat at the hands of ruthless orcs and centuries of decay under the earth? Written by Larry Wilhelm.

Event Date Sat Aug 27, 2016 7:00 PM
Event End Date Sat Aug 27, 2016 11:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 4)
5

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Pathfinder Society Scenario #7-16 Faithless and Forgotten, Part 2: Lost Colony of Taldor

A Pathfinder Society Scenario designed for levels 1-5. The Society's excavations continue, now taking the PCs to the long-contested territory of Kharijite, Cheliax's southernmost territory, where the great Arch of Aroden bridges the Hespereth Strait and establishes an Avistani foothold in Rahadoum's backyard. There, an ancient Taldan ruin suggests that empire's great Armies of Exploration traveled even farther than believed possible. Can the PCs uncover the site's secrets, and in doing so reshape the Inner Sea region's history? "Lost Colony of Taldor" is the second scenario in the three-part Faithless and Forgotten campaign arc. It is preceded by Pathfinder Society Scenario #7-14: "Let Bygones Be" and followed by Pathfinder Society Scenario #7-18: "The Infernal Inheritance." All three chapters are intended to be played in order. Written by Kalervo Oikarinen, RPG Superstar 2015 finalist.

Event Date Sat Aug 27, 2016 7:00 PM
Event End Date Sat Aug 27, 2016 11:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 3)
3

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Pathfinder Society Scenario #7-24 Dead Man's Debt

A Pathfinder Society Scenario designed for levels 1-5. Every Pathfinder's adventures come to an end eventually. When the Society laid to rest an esteemed venture-captain, it was unaware of his outstanding debt to the Ekujae elves of the Mwangi Expanse. The elves have not forgotten, and they expect the Society to make good on the late venture-captain's promises. It's up to the PCs to brave the Mwangi jungle and the dangers within to salvage the Society's reputation in the region. Written by Brian Duckwitz.

Event Date Sat Aug 27, 2016 7:00 PM
Event End Date Sat Aug 27, 2016 11:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 5)
4

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Pathfinder Society Scenario #7-99: Through Maelstrom Rift

A Pathfinder Society Special designed for 6th-level pregenerated characters. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes' integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on a perilous journey into the maelstrom's heart and avert a disaster that threatens the Inner Sphere. Written by Linda Zayas-Palmer.

Event Date Sat Aug 27, 2016 7:00 PM
Event End Date Sat Aug 27, 2016 11:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 1)
3

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Reality A Games: Dragon's Task

Welcome to Reality A, where your dreams become reality. COME ON DOWN! Monty (a.k.a - Monty Sajak Barker, etc.), the Dragon Altered of New York has called everyone to his Game Show Tent. He has announced that a Scavenger Hunt will be held spanning the city of New York, with secrets and prizes galore. See if you can be the first to complete your list and survive the competition.

For Intermediate Level Characters. Any players with characters previously made in this system are free to bring them.

Event Date Sat Aug 27, 2016 7:00 PM
Event End Date Sat Aug 27, 2016 11:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 8
Individual Price Free
Location The Elms
7

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Tower of the Mad Mage!

Zaxxon the Mad Mage has died! If you’re quick, you can get in and loot the Tower before his executor and attorney show up to catalog the estate! "Tower of the Mad Mage!" is an introductory adventure for 3-5 characters of level 1 using a custom rules set that will be familiar to OSR gamers and is also a teaching tool about the basics of role-playing.

Event Date Sat Aug 27, 2016 7:00 PM
Event End Date Sat Aug 27, 2016 11:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 5
Individual Price Free
Location Kent
5

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AD&D 2nd Edition: The [Rose-Tinted] Goggles

Hail, Adventurers! Welcome back to your mom's basement, circa 1990. We'll be playing a session of 2nd edition AD&D. I'll bring the Mountain Dew and Cheetos; you bring the golf-ball d100. The game will accept 4-6 players. I'll bring pregen characters, and some canonical modules; we'll decide which one to play based on who comes out. I expect the session to run about 4 hours. There is one table rule: Drama Trumps Dice. The rules exist to provide a framework for storytelling and fun. Never should the rules get in the way of the fun. Cos-playing your 14-year-old gamer self is HIGHLY encouraged.

Event Date Sun Aug 28, 2016 9:00 AM
Event End Date Sun Aug 28, 2016 1:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Kent

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Champions System: Starfall!

A strange meteor falling from the Sky has crashed in Western Pennsylvania and Freedom Strike is dispatched to investigate! What terrors await the heroes at the site of the fallen object from space! A superheroic adventure featuring the Champions Complete rules!

Event Date Sun Aug 28, 2016 9:00 AM
Event End Date Sun Aug 28, 2016 1:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Kingston (Table 1)
5

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Pact: Agents of The C6

Council of Three presents Pact: Agents of the C6, a narrative-driven tabletop role-playing game. Players will be acting as supernatural agents attempting to stop a catastrophe.

Event Date Sun Aug 28, 2016 2:00 PM
Event End Date Sun Aug 28, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 8
Individual Price Free
Location The Elms
7

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Pathfinder Society Scenario #6-10: The Wounded Wisp

A Pathfinder Society Scenario designed for levels 1-2. More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it's up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society's darkest years. "The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom's greatest sites. Written by Thurston Hillman.

Event Date Sun Aug 28, 2016 9:00 AM
Event End Date Sun Aug 28, 2016 1:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 5)
5

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Pathfinder Society Scenario #7-18 Faithless and Forgotten, Part 3: The Infernal Inheritance

A Pathfinder Society Scenario designed for levels 1-5. Tragedy has struck, and the Society's attention must turn from academics to action as they infiltrate a seemingly impenetrable facility in the heart of Ostenso, one of Cheliax's greatest ports. They must act quickly, for only the distraction of a national holiday can provide the PCs the cover they need to get in, get the job done, and get out without drawing the attention of an entire city's guards. "The Infernal Inheritance" is the final scenario in the three-part Faithless and Forgotten campaign arc. It is preceded by Pathfinder Society Scenario #7-14: "Let Bygones Be" and Pathfinder Society Scenario #7-16: "Lost Colony of Taldor." All three chapters are intended to be played in order. Content in "The Infernal Inheritance" also contributes directly to the ongoing storylines of the Dark Archive and Liberty's Edge factions. Written by Christopher Wasko, RPG Superstar 2015 finalist.

Event Date Sun Aug 28, 2016 9:00 AM
Event End Date Sun Aug 28, 2016 1:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 4)
5

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Pathfinder Society Scenario #7-23: Abducted in Aether

A Pathfinder Society Scenario designed for levels 7-11. Among the greatest crimes committed during an attack on the Grand Lodge was the abduction of a high-ranking member of the Pathfinder Society. The Society has tracked the kidnapped to another plane of existence, where his captor is preparing to sell her prize to a host of otherworldly bidders. Can the PCs intervene and mount a rescue before the esteemed captive disappears forever? Content in "Abducted in Aether" also contributes directly to the ongoing storyline of the Grand Lodge faction. Written by Jason Keeley.

Event Date Sun Aug 28, 2016 9:00 AM
Event End Date Sun Aug 28, 2016 1:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 3)
5

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Pathfinder Society Scenario #8-01 Portent's Peril

This is a Pathfinder Society Scenario designed for levels 1-5. Even in an age where prophecy rarely comes true, many in Varisia hold the mysterious Harrow cards and their predictions in high esteem. The Pathfinder Society's ally Zeeva Foxglove recently received a Harrow reading as repayment for her generosity, but a rare card appeared and portended imminent doom. Now that these terrible predictions are coming true, Zeeva realizes she cannot weather this storm alone. It's up to the PCs to save this friend and philanthropist, perhaps by changing fate entirely.

Event Date Sun Aug 28, 2016 9:00 AM
Event End Date Sun Aug 28, 2016 1:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 1)
5

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Pathfinder Society Scenario #8-02 Ward Asunder

A Pathfinder Society Scenario designed for levels 3-7. The legendary sorceress Hao Jin transferred many abandoned historical sites to her museum demiplane, though even her magic had limits, forcing her to transport only part of an architectural treasure. The half of a temple she left behind in the jungles of Dtang Ma has developed a haunted reputation in the centuries since. Now an unlikely ally has approached the Society with tales of unspoiled historical secrets and hidden treasure left within the shattered sanctuary of Yamatsumi, the mountain god. Written by Mikko Kallio.

Event Date Sun Aug 28, 2016 9:00 AM
Event End Date Sun Aug 28, 2016 1:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 2)
4

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Ten Candles

Join us for a game of tragic horror. While playing Ten Candles we will tell a story about the last hours of your characters' lives. They will not survive this story, that is certain. However, the path they take to the end is up to you and your fellow players. We will have some custom Ten Candles scenarios along with the scenarios found in the book, so rather than set a scenario from the start we can all talk at the table and find something everyone agrees on!

Event Date Sun Aug 28, 2016 9:00 AM
Event End Date Sun Aug 28, 2016 1:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 5
Individual Price Free
Location The Elms
4

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LAVA Games

LAVA Games are a new and exciting genre of imagination-provoking fantasy play, providing an incredibly immersive live-action experience somewhat similar to LARP. And not only are they addictive, intuitive, and enjoyable, but they can even help you learn a little more about who you are as a person!

We'll be playing a number of different LAVA Games over the course of the event to showcase what these games can do and how they are different from other great games currently available. All are welcome to drop-in and drop-out as they wish, and spectating is always encouraged!

Event Date Sun Aug 28, 2016 10:00 AM
Event End Date Sun Aug 28, 2016 2:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 12
Individual Price Free
Location The Patio
12

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D&D 5th Edition: Temple of Fire & Ice

Who are you? What are you? How did you get here and how will you piece together the puzzle to escape this temple of of eternal pain and suffering? A 4 hour roleplaying adventure for 6 players using the 5th Edition D&D Next rules (characters provided).

Event Date Sun Aug 28, 2016 2:00 PM
Event End Date Sun Aug 28, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Kingston (Table 2)
4

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Pathfinder Society Quest: Honor's Echo

A series of six Quests designed for 1st-level characters. The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor's honor. Can the PCs help exonerate her name and bring glory to Taldor once more?

"Honor's Echo" includes six 1-hour adventures that take the PCs from the verdant wilds of Andoran to the arid wastes of Qadira to the cultural heart of Taldor itself. Experience the adventures in any order to create a unique story. Written by Eleanor Ferron, Jenny Jarzabski, and Landon Winkler.

Event Date Sun Aug 28, 2016 2:00 PM
Event End Date Sun Aug 28, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 1)
6

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Pathfinder Society Scenario #2-19 Shades of Ice, Part 3: Keep of the Huscarl King

A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1-2 and 4-5). Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society's destruction; who will find it first? Keep of the Huscarl King is part three of the three-part Shades of Ice campaign arc. It follows Pathfinder Society Scenario #2-15: Shades of Ice—Part I: Written in Blood and Pathfinder Society Scenario #2-17: Shades of Ice—Part II: Exiles of Winter. All three scenarios are intended to be played in order. Written by Jesse Benner.

Event Date Sun Aug 28, 2016 2:00 PM
Event End Date Sun Aug 28, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 4)
6

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Pathfinder Society Scenario #7-11: Ancients' Anguish

A Pathfinder Society Scenario designed for levels 7-11. When the Jeweled Sages, an ancient order of Osirian scholars, fled Qadiran invaders millennia ago, some perished, and others disappeared deep into territories once held by the pharaohs of old. With the help of the Jeweled Sages' long-abandoned tools, the eminent Tahonikepsu has discovered one of the sages' last known whereabouts in the wilds of Nex. What secrets lie within these inhospitable ruins that date back to the Age of Darkness, and what fate did the so-called Amethyst Sage meet within? Content in "Ancients' Anguish" also contributes directly to the ongoing storyline of the Scarab Sages faction. Written by Mikko Kallio.

Event Date Sun Aug 28, 2016 2:00 PM
Event End Date Sun Aug 28, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 3)
3

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Pathfinder Society Scenario #7-24 Dead Man's Debt

A Pathfinder Society Scenario designed for levels 1-5. Every Pathfinder's adventures come to an end eventually. When the Society laid to rest an esteemed venture-captain, it was unaware of his outstanding debt to the Ekujae elves of the Mwangi Expanse. The elves have not forgotten, and they expect the Society to make good on the late venture-captain's promises. It's up to the PCs to brave the Mwangi jungle and the dangers within to salvage the Society's reputation in the region. Written by Brian Duckwitz.

Event Date Sun Aug 28, 2016 2:00 PM
Event End Date Sun Aug 28, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 5)
5

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Pathfinder Society Scenario #7-98: Serpents' Ire

A Pathfinder Society Scenario designed for 8th-level pregenerated characters. A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium's funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents—including both new faces and veterans of the attack on the Grand Lodge a year ago—to infiltrate the operation and shut it down by any means necessary.

In this adventure the players portray agents of the Aspis Consortium using 8th-level pregenerated characters. Content in "Serpents' Ire" also ties into a special metaplot element from Pathfinder Society Special #6-98: "Serpents Rise." Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure. Written by John Compton.

Event Date Sun Aug 28, 2016 2:00 PM
Event End Date Sun Aug 28, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 6
Individual Price Free
Location Barrington (Table 2)
6

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Reality A Games: Terrible Trolls

TERRIBLE TROLLS! Welcome to the world of Reality A! This is a world in which nothing is what it seems, and nothing seems to be quite what it is. In every neighborhood and under every bridge, trolls have appeared. They've been staking their territories, wrecking public property, and messing with everyone. They've become quite a nuisance all around. The city is asking for YOUR help! Will you do your civic duty and kick some troll butt? There's bound to be rewards... For Beginner Level Characters. Any players with characters previously made in this system are free to bring them.

Event Date Sun Aug 28, 2016 2:00 PM
Event End Date Sun Aug 28, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 8
Individual Price Free
Location The Elms
7

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Reality A Games: The Doomsday Clock

Enter a world of modern adventure, backstabbing, hilarity, horror, intrigue, and good old-fashioned destruction through interactive storytelling. Reality A is a world where gods walk amongst powerful people that can change the world with a single invention, thought, political push, or magic word. An incredibly easy system designed to be focused on creative role-play. This series of games allows players to enter on any of the 4 days of TempleCon for a mini-campaign starting with the complete and utter dismantling of Earth.

Event Date Sun Aug 28, 2016 2:00 PM
Event End Date Sun Aug 28, 2016 6:00 PM
Registration Start Date Sat Jun 04, 2016 12:00 PM
Registration End Date 08-11-2016 12:00 AM
Capacity 7
Individual Price Free
Location Kent
5

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